An MCP server facilitating interaction with the Godot game engine, providing tools for editing, running, debugging, and managing scenes in Godot projects through MCP-compatible clients. Multiple implementations exist, including those by Coding-Solo and ee0pdt, each offering integration and advanced features for Godot development workflows.
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Category: Development Tools / MCP Servers
Tags: mcp, godot, game-development, integration
Godot MCP is a Model Context Protocol (MCP) server for interfacing with the Godot game engine. It enables tools and AI assistants to interact with Godot projects, providing capabilities for launching the editor, running projects, capturing debug output, and controlling project execution through a standardized interface.
https://github.com/Coding-Solo/godot-mcp
No pricing information provided. Project is open source under the MIT License.