MCP server for controlling and interacting with the Unity3d Game Engine, tailored for game development tasks.
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An MCP server implementation for the Unity Editor and Unity-based games, enabling integration between AI agents and Unity projects. Ideal for developers wanting to connect AI assistants or tools via the Model Context Protocol to Unity environments.
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Description:
MCP server for controlling and interacting with the Unity3d Game Engine, tailored for game development tasks. Implements the Model Context Protocol (MCP) for Unity Editor, allowing AI assistants to interact with Unity projects via a Node.js server.
Source: unity3d-mcp on mcpservers.org
Category: Development Tools / MCP Servers
Tags: mcp, unity3d, game-development, api-integration
execute_menu_item: Execute Unity Editor menu items (functions tagged with the MenuItem attribute).select_gameobject: Select game objects in the Unity hierarchy by path or instance ID.update_component: Update component fields or add components to GameObjects.add_package: Install new packages via Unity Package Manager.run_tests: Run tests using the Unity Test Runner.send_console_log: Send logs to the Unity console.add_asset_to_scene: Add assets from the AssetDatabase to the Unity scene.unity://menu-items: Retrieve all available Unity Editor menu items.unity://hierarchy: Retrieve all game objects in the Unity hierarchy.unity://gameobject/{id}: Get detailed info about a specific GameObject, including components and serialized fields.unity://logs: Retrieve Unity Editor console logs.unity://packages: Retrieve information about installed and available Unity packages.unity://assets: Retrieve information about assets in the Asset Database.unity://tests/{testMode}: Retrieve test information from Unity Test Runner.No pricing information provided. (Open-source, MIT License)
MIT License